Why I switched from GameMaker to Godot
I've made my first two commercial games using GameMaker Studio 2.
I owe a lot to that engine. It helped me get started with gamedev and make a living from it.
But for my next projects, I'll be using Godot. Why is that?
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I've been making games since 2018 (Brotato, Space Gladiators, Lost Potato). Join my newsletter to get devlogs, tips, behind-the-scenes and more directly in your inbox.